Issue #6 – Change

Cover #6 - Change

“It is up to the players themselves to steer gaming’s direction; to be the change we want to see.”

All profits from this issue of Five out of Ten are in aid of SpecialEffect, a charity that works to improve the lives of people with disabilities.

Featured in Issue 6:

Back to the Bedroom: Game creation is shifting from corporations to individuals, allowing for more personal experience and expression.

Getting It: Who doesn’t ‘get’ videogames: the people who don’t play them, or the people who do?

The World Turned On Its Head : The videogame industry is a constant series of revolutions, where only adaptable developers can survive.

Game Changers: We visit SpecialEffect in Oxfordshire to see how their work changes lives through videogames.

Girlfriend Mode: The story of the games we love is also the story of the people we have loved.

Time and Memory: What sacrifices do we make when we follow our dreams?

The Heroine of Time: What should Princess Zelda’s real Legend be?

Featuring the work of Leigh Alexander, Christian Donlan, Dan Griliopoulos, Helen Lewis, Joe Martin, Maddy Myers and Alan Williamson.

Whenever you purchase the magazine, you’ll receive a link to download a PDF, ePUB and MOBI (for Kindle). You’ll also create an account, which will allow you to download your purchases at any time.

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