Introducing the Five out of Ten art print store

We always said that if we printed Five out of Ten, we’d do it right. So we’ve teamed up with Society6 to offer some beautiful art prints that have graced our covers over our first two years.

These are not cheap wall posters: these are gallery quality Giclée prints using Epson archival ink. You can order any size from 8“ x 10” mini to 28“ x 38” extra-large prints, depending on the resolution of the original artwork, and you can get framed prints or even stretched canvas. All profits from each sale go to the artist, unless otherwise stated. Prints for Soul (Emilie Majarian), Power (Elizabeth Simins), Heart (Alan Williamson), and Reflecting Reality (Paul Williamson) are available to buy now, and we’ll be adding more over the next few days. Keep an eye on our Twitter for new releases.

For our first weekend, Society6 are offering free worldwide shipping and $5 off every print – use this link to get the offer. Promotion expires December 14, 2014 at Midnight Pacific Time. We don’t have control over the offer, so don’t miss out!


Issue 11 - Soul
One of the art prints is the cover of our brand-new issue, Soul, by Emilie Majarian. This marks the second anniversary of Five out of Ten and features writing from Denis Farr, Austin Howe, Richard Moss, Michelle Perez and Carli Velocci. We’ve also permanently lowered the price of Soul and all our previous issues to just £2.50. You can buy it right here!


Whenever you purchase the magazine, you’ll receive a link to download a PDF, ePUB and MOBI (for Kindle). You’ll also create an account, which will allow you to download your purchases at any time. We proudly serve DRM-free files.

Featured in Issue 11:

A Fairy Tale: Rogue Legacy’s gay characters have stories to tell, whether they are dwarves or dragons.

The Best of the West: The Californian rhythm games scene is all about community, rather than competition.

Forgotten Gems: History is written by the victors, but in entertainment, the victors are the only history. What of the games we’ve left behind?

On Max Payne Becoming a Lush: Tracing the fall of Max Payne from tortured soul to malcontent lush.

New Journeys: Exploring adolescence, the nature of friendship and love in Kingdom Hearts.

Soul

The Mayor of New Lungfishopolis: How does SimCity fail to create cities with a soul where SimCity 2000 succeeds?

The Soul of a Vampire: The self-righteousness of Raziel in Soul Reaver is what drives him to the violent acts that damn him.

Armchair Anthropologists: Gone Home and The Vanishing of Ethan Carter tell stories through their inanimate objects.

Hylian Death Rituals: Link is the Hero with a Thousand Faces, his soul bound in a cycle of eternal heroism.

We Are Water: The way we play in ‘morality simulators’ comes from our own experiences, but what if the game was our own experience?

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