“Never seems to be enough space”.
Featured in Issue 8:
Failed Men in Failed Satires: Far Cry 3 is another failed satire of masculinity.
Keep the Scandal for the End: One man, one copy of Commandos, fourteen years later. Can he finish the mission?
Once More, With Feeling: How can videogames make us empathise with the people we have killed?
Control is an Illusion: Players should crave moral discomfort.
A Mere Body: Aerith, Silence, and Death in Final Fantasy VII.
Space
The Cost of Freedom: The spaces of linear games create better worlds than open sandboxes.
Home Made Strange: Heteronormativity and domestic space in Gone Home.
A Shared Core: Sanctum 2 as relationship maintenance.
The Immersion Fallacy: How can games create convincing spaces in real-world settings?
Spaces: The spaces in which we play games matter as much as the games themselves.
Featuring the work of Grant Howitt, Patrick Lindsey, Tauriq Moosa, Zoya Street and Meg Townsend-Ruttan. Artwork by Christos Reid. Illustrations in ‘Failed Men in Failed Satires’ by Trevor White.
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